Posts tagged sigh.

hey sorry about falling back into being really impersonal for the past few months. i don’t have a habit of talking about myself, but i still think i should try it for all the good it could do me probably.

please send me asks if you want, i have literally never at any point gotten an ask on this 3-year-old blog.

#sigh  #me  

i’ve been up since 12 reading dresden codak in one shot it is so amazing uggh @-@

#sigh  #me  

hey sorry i’m so impersonal on this blog. please ask me stuff if you want. i would love it.

#sigh  #me  

hey i’m all about equal shipping and all that but if you ship chelley don’t fucking follow me you jerk.

#sigh  #me  

i just read all of cucumber quest in 2 hours and omg it’s p much my favourite thing now.

#sigh  #me  

i finally got a 3ds c:

#sigh  #me  
#sigh  #me  

the problem is that there’s still not enough evidence on this blog that i’m even an artist, i’ve drawn 8 postable things in the past 2 years :c

#sigh  

a dilemma i’m having now is that i have drawn lots of art of my original concepts, but i actually intend to use them for serious game projects later on. i don’t know if posting these drawings now would be appropriate, whether they would attract too much attention to work that i haven’t done yet, or whatever. i sort of thought up a rule to not actually make a separate blog or start posting any art for a project until it’s out of the conceptual stage, so that no one feels like they’re wasting their time looking at a game that’s still just a bunch of drawings.

but i guess i really don’t know how best to go about this. i don’t know, i guess this is the cautious way.

#sigh  #me  

as an update i’m still fucking around with learning how to use blender to make beautiful 3d models for much later projects, but most of my attention right now is on drawing up puzzles for my first game.

#sigh  #me